Toggle plods along but rockets through the air and skims across water when he switches between sizes. Not only is it refreshing to play as someone other than Sackboy when you get the chance, but each character has a different feel to their gameplay. Oddsock, Toggle and Swoop are feebly underutilized, which is dispiriting considering they are some of the game’s high points. Any level can be completed with one to four players, but all players must be the same hero. There are still two-player missions scattered throughout levels and any can be played with friends locally or online, but there are only a tiny number of missions for all four characters to participate. You can, however, participate as more than one character in creation mode, but that doesn’t make the campaign’s limitations less saddening. The hub stage itself can be explored as Sackboy or whatever new character it unlocks, leaving out the other two, and there is only one designated spot that allows swapping of characters. Boss levels, too, can only be completed as a designated character and all players must be the same one. In fact, most of the game must be played as Sackboy, with no option to choose another character. I’m disappointed that levels limit what character you can use, and most of the time it’s Sackboy. These new heroes can eventually be used within levels, but only within the hub world in which they are unlocked. Swoop flies and can carry objects through the air. Toggle can switch between tall and tiny versions, helping him manipulate gravity in water and on bounce pads for higher jump. The dog-like Oddsock is a fast runner that climbs walls and wall-jumps. Little Big Planet’s new characters are, predictably, endearing and adorable. Spreading them far apart encourages you to forgo beelining between them and take exploration time, uncovering secret challenges yielding rare materials and stickers. These levels are scattered, tucked in corners of cardboard and scrap metal. Sackboy must complete the three main levels within each hub to collect magic marbles that awaken the heroes. A side-scrolling mess of grating and rotating platforms made me feel like I was in a paper-and-glue version of Raiders of the Lost Ark. I was at first wary of this over-clichéd fairytale story, but the charm that has come to characterize Little Big Planet makes it palatable. To unlock each character, you need to collect special items and place them in a special shrine. You have to unlock each new character within their specific level to defeat that level's boss, which is reminiscent of how special items work in The Legend of Zelda games' various dungeons. Little Big Planet 3’s campaign is divided into four main stages or hubs, one for the prologue and one for each new hero the game introduces. Together, the fluff-stuffed quartet must rescue Newton and defeat the Titans. After the Titans possess Newton and corrupt his intentions, Sackboy finds and recruits the aforementioned heroes: Oddsock, Toggle, and Swoop. Newton opines that Bunkum needs more creative juice and unlooses three ancient Titans, monstrous inspiration-sucking beasts subdued in the past by three great heroes. The game begins with sentient light bulb Newton spiriting Sackboy away to the scrapbooked world of Bunkum. Little Big Planet 3 is another quirky adventure pitting Sackboy against a baddie bent on destroying the balance of Craftworld, a universe pasted together from the bits and bobs in your mother’s craft closet. until I was, thanks to a brand new tool dumped in my lap. Little Big Planet 3 made me feel like I was never quite good enough to solve the next puzzle. I am not the most fast-fingered of platformer players, but when I'm guiding a tiny creature made of wool and stuffing through a maze of fire and spikes, my reaction to failure is more woeful. It's not often that I can forgive a game for throwing me through the geometry to my doom simply because the game itself is just too damn delightful.
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